![]() Entertain your subjects or rule with an iron fist, dispensing medieval justice to overworked and malnourished peasants. And the flawed UI complicates the problem.Stronghold 2: Steam Edition allows players to experience true ‘castle life’ gameplay. Sometimes I suspect that no one is aware of the clash, that is, the soldiers are only piled up in one place. Position detection is still poor - repairing a castle wall often takes several clicks, and hitting the right side of the castle with a catapult can be difficult. These blocks of the fort do not want to sit in or on a flat area and insects are regular. The main problem with the new Stronghold games is that the engine does not fit the purpose. Like castles, great sports require strong foundations. Other units do not work at all For example, whenever I try to use a flame cart, it will explode on the spot. For some reason, his safety is irreparable, siege weapons pass by him and to his right, and arrows bounce mostly. And the strange thing is that I can repair these walls immediately when they were under catapult fire, because the enemy units have to be very close to their limit to interfere in the repair.įurthermore, the last part of every battle, where you kill the enemy's lord, stands over his protection, is terribly long. Many times, I had to remove those walls and literally lose tons of stone. Many times, the troops that should have shot my enemies hid in the walls in search of a dilapidated path. Archers will now attack enemies on the walls. The guards are now taking advantage of the fort's defenses. From dervishes to slave drivers, different types of new units are welcomed, although archers leave everything else behind because of how cheap they are and their wide range.įirefly has fixed some PCG issues with Stronghold 3. Neither your troops nor the enemy are particularly smart, so battles require a lot of micro-management. The real fights are classic scissors paper stone objects. It's weird that you can only build castles on arbitrary squares on a map. Sieges can also be entertaining, as you carefully position your siege engines to lower the opponents' walls, and watch them fall with satisfaction. Stacking large boulders in towers gives your archers extra range and protection, and you can build some really great castles. The map is similarly useless, showing only icons of large forts.īuilding a castle is a great joy of the game. Then it's a pity that the initial UI hardly tells you anything about what equipment you have or when they're attacking. Other resources may be wasted, as you may pay more or less taxes to your farmers or buy rare goods, but your economy runs on wood. It takes some effort to learn to build the best SC2 resource, but the key is to have a great tree - literally, like everything stops without wood. They mostly follow the same path - build their economy, then build their forts, then send armies to attack their enemies, destroy their defenses and kill their master (SAW). A simple tutorial and two short campaigns introduce game mechanics, after which the vast majority of your time is spent in skirmishes or set-piece combat campaigns. Worryingly, he also inherited game bugs and teddy bears. ![]() The difference is that it inherited the annoying and simple-looking 3D engine from the 2011 Stronghold 3. ![]() Load mercenaries, loads of new clash-based entertainment units with personalities, campaigns against AI enemies, and lots of sand. The sequel neatly follows this first title, takes the controversy from SC3's medieval Europe to the Middle East sandpit, and reproduces many of the features that made the first game so successful. The original isometric Stronghold Crusader was released in 2002, a year after Stronghold, and both were well received. Was This is a great time to return to the Stronghold series. A particularly good example of the so-called interfaith monotheism was the long period of the Crusades, when a load of steel-clad princes was cooked in the sun, while hundreds of servants killed distraught locals in spectacular sieges. The holy place where people of all religions have come together to massacre each other in the name of the same God.
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