>We don't think we directly compete with Unity. After all, game IDEs don't exist in a vacuum. Something like this is what I would expect to see with the C3 Free Edition as well in order for it to be truly competitive. With Unity, you get a full-featured engine with all the export options that you can make money with (with a revenue cap after which you need to upgrade, similar to C2 Personal -> Business), with the most notable "downside" basically being a "Made with Unity" splash screen. And if you look at what Unity offers in the free tier and compare it to Construct, the latter looks like a complete joke in comparison. But now with the move to a subscription model you're competing more directly with the likes of Unity that also uses a subscription model. The one-time payment was a huge pro for C2 and more than made up for the restrictions of the free edition in my books. This is extremely unfortunate from a personal standpoint, and I'm clearly not alone with this opinion, seeing how much negative feedback the move to subscription model has garnered on the Construct forums.īut there is also the business standpoint to consider. The Free Edition is also not an option because it seems to be even more restrictive than the C2 one. I can't justify paying $99 a year for how much I use the program. However, with the move to a subscription-based payment model, this changes completely. The limitations of the C2 Free Edition were too much for me (as a programmer even my tinkering tends to be event-heavy, and even my smallest toy projects tend to start with creation of more layers than what's available in the free version), but this wasn't really an issue since the Personal License was simply a one-time investment, and I've been very happy with my purchase. I do web development for a living, and game development is something I do for fun on the side mostly for my own enjoyment these days. However, as things are right now, it seems that the time has come for me to part with Construct. I think moving the whole IDE to web was the logical way forward for Construct itself, and I'm glad to see it's working out with C3. Prepare to start making your own games with Stencyl.Been a longtime follower and user of Construct (all the way back from early Construct 1 days) and the work that's been done in both Construct 2 and Construct 3 has been extremely impressive - I was initially skeptical about C2's move to HTML5, but over time it made a very convincing case for the fact that web can indeed be performant. Get excited, this is a learning experience you’ll never forget. If you struggle, watch the video again until you get the full sense of the lesson. Please follow through the lectures sequentially, and always maximize the videos to get the most out of them.įor the most effective learning experience, it is essential that you pay close attention to each lecture in order, and then complete the task yourself. Using the unique logic block system of Stencyl thought in this Stencyl Course, you will be able to create a game of any genre, quickly and effectively. Learning from the ground up, you will acquire all the skills necessary to Design and Create your very own computer games, which can then be shared with your friends, or even published to commercial markets such as flash portals, the App Store & Google Play. No prior experience is required to take this course. Creating your first computer game is only a few hours away! Stop postponing your dreams and get on to that game idea
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |